A 3D model with a strict polygon limit, Chipp is a rock golem character built heavily around his asymmetry. Modelled in 3ds max with ≈2000 polygons and textured with both photoshop and substance painter.
My first venture into non-humanoid monster models. Modelled with Blender finishing at approximately 2000 polygons. Texture created by Caleb Olsen.
An alien version of a horned lizard designed for a desert planet. Created in Blender with approximately 2500 polygons.